What bothers me is the overhead this will incur on GPUs, the way I see it, is that GPUs can decompress data during loading the levels of the game with no performance penalty, the GPU already sets idle during these moments, however on the fly data streaming will take away some of the GPU resources dedicated to rendering of the game, how will developers balance things out in that regard? AMD hinted that RX 6000 will support the feature as well. NVIDIA already announced support for RTX 2000 and RTX 3000 cards. GPU vendors will determine which of their GPUs can handle that responsibility. More than 309 different document, image, spreadsheet, ebook, archive, presentation, audio and video formats supported. This will require the game to be shipped with a special GPU friendly compression solution, to be then decompressed by the GPU to accelerate loading times and data streaming during gameplay. Convertio - Easy tool to convert files online. Or if you want to make a GIF from multiple images, use our GIF maker instead.So Microsoft wants the GPUs to handle the burden of decompressing game assets, to become the alternative of the dedicated hardware decompressor blocks on Xbox and PlayStation. If you are looking for a tool to perform conversion the other way around (GIF to Video), give our GIF to MP4 or GIF to WebM converter a try. Paid Enjoy your favorite music anytime, anywhere with your Windows Phone Facebook Watch.
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